Tangible Interactions

This is the accompanying blog for the Tangible Interactions course at the Oslo School of Architecture & Design. The course is driven by the Touch research project.

Posts Tagged ‘ubicomp

Some further references

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For those working with ideas around social and personal RFID:

Making Things Public

Creole technologies and global histories: rethinking how things travel in space and time

Human traces in domestic spaces

What Your Phone Knows About You

Blogjects discussions

Making bridges talk (a practical approach to using a simple social network platform like Twitter to let things talk)

For those working with space, neighbourhoods, publics:

The social life of small urban spaces

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Written by Timo

March 5, 2008 at 5:25 pm

Posted in Links, Reading

Tagged with , , ,

Course reading

with 2 comments

This is a compendium of reading materials that offer multiple perspectives on computing, interaction design, contemporary products and design methodology. It is the core reading for the Tangible interactions course at the Oslo School of Architecture & Design.

Most of the content below is available online, at least in the form of important sample chapters.

History & background

Some selected perspectives on technology from history. Here we see some evidence of the eternal ‘proximate future’ in both the foundation of electricity and of ubiquitous computing. We also question the development and sustainability of contemporary ubiquitous information infrastructures.

Wonders of the Future by Nikola Tesla (full text online)
Tales of tomorrow (from the Acme Novelty Library) by Chris Ware (sample images online)
The computer for the 21st century by Mark Weiser (full text online)
In the Bubble by John Thackara (sample pdf chapter online)

Ubiquitous computing

Contemporary perspectives on ubiquitous computing (ubicomp) as an area of research and development. Here we see critical perspectives of the field from architecture and interaction design, and some observations on the nature of ubiquitous computing in practice.

Digital Ground by Malcolm McCullough (sample pdf chapter online)
Everyware by Adam Greenfield (introduction pdf online).
Yesterday’s tomorrows: Questioning Ubicomp’s dominant vision by Bell & Dourish (pdf online)
Getting out of the City: Meaning and structure in Everyday Encounters with Space by Bell & Dourish (pdf online)

Tangible, social and embodied interaction

A brief history of interaction with computers including the development of the original mouse. An example of the design of tangible interfaces, including the creation of interaction models, and a simple manifesto for curious, playful interfaces.

Where the action is: the foundations of embodied interaction by Paul Dourish (sample pdf chapter online)
Designing Interactions by Bill Moggridge (chapter 1 – the mouse and the desktop + video)
Emerging frameworks for tangible user interfaces by Ullmer & Ishii (pdf online)
The Curious Interface: A Design Manifesto in Favor of Play by Jane McGonigal (pdf online)

Products, services and artefacts

Contemporary products are increasingly computational, interactive and social. We start with a strong vision of a sustainable future of things, then we explore how the internet and products are influencing each other including social software, service design and mobile devices.

Shaping things by Bruce Sterling (sample pdf chapters online)
3C products, The life of products and Experience hooks by Matt Webb (weblog posts)
On the Ground Running by Adam Greenfield (weblog post)
Mobile essentials by Jan Chipchase et al (paper and weblog post)
What makes a good social object? and Why some social network services work and others don’t by Jyri Engestrom (weblog posts)

Method

Introducing a wide range of methods for interaction design and interactive products. We look at the role of qualitative research in design processes, developing fictional products, using cultural probes, ‘hackability’ and the ethnographic study of mobile objects.

Design Research by Brenda Laurel (introductions to qualitative and quantitative methods)
The importance of fictional products by Allan Chochinov (article online)
Cultural probes and the value of uncertainty by Bill Gaver et al (pdf online)
Portable Objects in Three Global Cities: The Personalization of Urban Places by Mizuko Ito et al (pdf online)
Design for Hackability by Anne Galloway et al (pdf online)
Don’t design for ‘mobile’ – design for mobility by Adaptive Path (weblog post)
Making Things Talk by Tom Igoe (entire book)

Further reading

In addition to the material above we also include The Invisible Computer, The Design of Everyday Things, RFID Applications, Security, and Privacy and Spychips as important background reading.

See also more RFID books, weblogs and resources at the Touch weblog.

Online

See the list of weblogs and interviews.

Written by Timo

January 21, 2008 at 6:36 pm