Tangible Interactions

This is the accompanying blog for the Tangible Interactions course at the Oslo School of Architecture & Design. The course is driven by the Touch research project.

Posts Tagged ‘design briefs

Some references from Monday’s discussion

with 2 comments

Two general links for RFID projects (a very broad range):
51 futuristic uses for RFID
33 ways RFID has invaded your life

For Alice
Case of RFID used as a universal payment (within a closed system)
Also look at U-City

For Kyrre
Smart touch catering service for elderly
Lots of accessible NFC applications

For Knut
Some research on the body as interface
Tangible Interactions Design, space and place

For Fan Fan
Previous project on visualisation and ‘decoration’ with radio waves
Tic tac textiles: ideas for interaction in interior spaces

For Natacha:
Manual of signage design
Giulia’s project on locating everyday objects

For Marianne
The age of point at things
RFID and the social life of objects
The social life of objects
The RFID Ecosystem project

For Bo
Treat your sick doll with RFID
Little Tikes RFID kitchen

For playful RFID
Probably the first use of RFID in toys (the Star Wars Commtech range)
The coming age of magic

For transactions and infrastructure in public space
Touch and travel (interesting because the infrastructure is rolled out using simple (and probably cheap) interfaces that are glass and RFID tags. More here and here.
Aneace’s blog, he’s an expert in transactions
Touchable services task


Written by Timo

February 18, 2008 at 10:55 am

Posted in Links, Reading

Tagged with , ,

One-week tasks

with one comment

The course has kicked off with four one-week tasks to introduce ubiquitous computing, tangible interaction, mobile services and design methods. Each task has been designed to cover different methods for research and design. They alternate between conceptual and detail levels: from the macro to the micro.


1. The landscape of tangible interaction

This week we will look at the history of design and technology with a focus on ubiquitous and tangible research, products and services. The course literature provides you with a comprehensive overview of some of the history and contemporary practice of interaction design. We expect you to reflect on the general themes contained in this literature.

Download PDF

2. A simple RFID interface

This week we will build a simple RFID application. We want you to explore three aspects of RFID interactions:

* the form of the tags
* the form of the reader
* the interaction feedback

We want you to explore the possibilities for physical tags in terms of material, shape, colour, weight, etc. and how this relates to a reader and screen-based interface.

The focus of this excersise is to explore the mapping between physical objects, readers and feedback (on screen and with sound). You must avoid designing a complex service and instead work with simple and satisfying experiences with one-to-one mappings. Consider colour, time, sound, weight, iconography, character as starting points for simple relationships.

Download PDF

3. The conscientious consumer

What kinds of mobile services could be developed to support conscientious behaviour in shopping? RFID and barcodes can easily connect mobile phones with products and shop displays, so how should services be created around this interaction?

Download PDF

4. Interactions of transactions

This week we want you to re-design the ticketing system for the Oslo sporveien considering the use of RFID cards.

* Study the existing Oslo ticketing systems and interfaces in context. Document the interactions at the buses, trams, T-bane and Oslo S.

* Re-design one of these interfaces to include the use of RFID tickets: how do people buy, top-up, manage, visualise and cancel the various options in the system? What kinds of structure and visual language are required to create satisfying experiences?

Download PDF

Written by Timo

February 1, 2008 at 1:14 pm