Tangible Interactions

This is the accompanying blog for the Tangible Interactions course at the Oslo School of Architecture & Design. The course is driven by the Touch research project.

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Final dates

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Final presentation and related practicalities

Final presentation with external sensor is on the 6th of june from 09.00 – 16.00.

During final presentation each student will get 15 min each for their presentations,

and an additional 10 min for appropriate demonstration.

Deadline for the final presentation (format of your choice)

and the written paper (digital, format of your choice) is on

monday the 2nd of june at 14.00.

From Monday 2nd of june 14.00 and until thursday 5th of june at 14.00,

you will work on your exhibition.

Those who dont deliver on monday at 14.00 will not be given space to exhibit.

Exhibition and related practicalities:


Deadline for the exhibition setup is thursday 5th of june at 14.00

Remember that access to the library is limited to their opening hours. The library closes at 15.00 on thursday the 5th of june, and we do not want to hear any complaints from the staff about students reluctant to leave on thursday afternoon.

Guarding schedule

One student will get the responsability for setting up a guarding schedule.

Everyone will have to set aside some time during week 24 to guard and protect everyones prototypes and exhibition. ( At least its a more pleasant space to pass time in, than for any other space interactiondesign have exhibited yet)


Everyone have to use brown paper on their table/-s.

Tables for the exhibition will come from U1. Do carry them with care!

Keep in mind…

That the exhibition can be viewed from both the outside/corridor and the inside.

So the outside should demonstrate: concept/teaser/shelf demonstrability/eye candy etc

The inside should focus on indepth infornation/testing/process/research etc

And overall: make the exhibition accessible, consider how to communicate the concept experiences, etc.

The exhibition is being graded!

RP design brief collaboration

You will have to be present at your RP groups presentation thursday 5th of june, sometime between 09.00 – 12.00. Ideally we would recommend that you all be present at all their presentations.

The paper

Deadline for the draft for the paper is 26th of may.

Deadline for the final deliver of the paper is monday the 2nd of june at 14.00.

Lats day of the term

The exhibition will be taken down by the whole class between 10.00 – 12.00 friday the 13th.

This includes carrying the tables back to U1 and cleanup of U1.

Final end of term with coffe and cakes and a general roundup’ from aprox 12.00!


Written by einarsneve

May 16, 2008 at 12:26 pm

Posted in About the course

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Major project: Iteration two

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The second two-week iteration involves using workshops as an idea-generation tool, and creating a plan for a first round of electronics prototyping.


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Written by Timo

February 25, 2008 at 7:12 pm

Posted in About the course

Major project: Iteration one

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The major project started this week. Here is the introduction to the project, as well as the specific tasks for the first iteration.


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Written by Timo

February 12, 2008 at 1:20 pm

Posted in About the course

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Course plan for download

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Here is the 2008 course plan for you to download.

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Written by Timo

February 12, 2008 at 12:55 pm

Posted in About the course, Reading

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One-week tasks

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The course has kicked off with four one-week tasks to introduce ubiquitous computing, tangible interaction, mobile services and design methods. Each task has been designed to cover different methods for research and design. They alternate between conceptual and detail levels: from the macro to the micro.


1. The landscape of tangible interaction

This week we will look at the history of design and technology with a focus on ubiquitous and tangible research, products and services. The course literature provides you with a comprehensive overview of some of the history and contemporary practice of interaction design. We expect you to reflect on the general themes contained in this literature.

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2. A simple RFID interface

This week we will build a simple RFID application. We want you to explore three aspects of RFID interactions:

* the form of the tags
* the form of the reader
* the interaction feedback

We want you to explore the possibilities for physical tags in terms of material, shape, colour, weight, etc. and how this relates to a reader and screen-based interface.

The focus of this excersise is to explore the mapping between physical objects, readers and feedback (on screen and with sound). You must avoid designing a complex service and instead work with simple and satisfying experiences with one-to-one mappings. Consider colour, time, sound, weight, iconography, character as starting points for simple relationships.

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3. The conscientious consumer

What kinds of mobile services could be developed to support conscientious behaviour in shopping? RFID and barcodes can easily connect mobile phones with products and shop displays, so how should services be created around this interaction?

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4. Interactions of transactions

This week we want you to re-design the ticketing system for the Oslo sporveien considering the use of RFID cards.

* Study the existing Oslo ticketing systems and interfaces in context. Document the interactions at the buses, trams, T-bane and Oslo S.

* Re-design one of these interfaces to include the use of RFID tickets: how do people buy, top-up, manage, visualise and cancel the various options in the system? What kinds of structure and visual language are required to create satisfying experiences?

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Written by Timo

February 1, 2008 at 1:14 pm

Tangible interactions 2008

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RFID tags 1

Welcome to the Tangible Interactions course weblog.

Written by Timo

January 15, 2008 at 2:15 pm

Posted in About the course