Tangible Interactions

This is the accompanying blog for the Tangible Interactions course at the Oslo School of Architecture & Design. The course is driven by the Touch research project.

Archive for February 2008

Major project: Iteration two

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The second two-week iteration involves using workshops as an idea-generation tool, and creating a plan for a first round of electronics prototyping.

iterationtwo.jpg

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Written by Timo

February 25, 2008 at 7:12 pm

Posted in About the course

Some references from Monday’s discussion

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Written by Timo

February 18, 2008 at 10:55 am

Posted in Links, Reading

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Projects

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Here is our presentation of projects. This covers tangible products, accessible products, ambient devices, tangible games, new embodied interfaces, mobile interfaces and games, social interfaces, modular products and toys, media art projects, spatial annotation, flash mobs and internet-based collective action, internet-based communities for craft, ubiquitous cities, environmental sensing, tracking projects and early RFID projects.

2008projects.jpg

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See also Christer’s links pulled from the second half of the lecture.

Written by Timo

February 12, 2008 at 3:14 pm

Posted in Lectures, Reading

Major project: Iteration one

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The major project started this week. Here is the introduction to the project, as well as the specific tasks for the first iteration.

2008majortask.jpg

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Written by Timo

February 12, 2008 at 1:20 pm

Posted in About the course

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Course plan for download

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Here is the 2008 course plan for you to download.

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Written by Timo

February 12, 2008 at 12:55 pm

Posted in About the course, Reading

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One-week tasks

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The course has kicked off with four one-week tasks to introduce ubiquitous computing, tangible interaction, mobile services and design methods. Each task has been designed to cover different methods for research and design. They alternate between conceptual and detail levels: from the macro to the micro.

2008tasks.jpg

1. The landscape of tangible interaction

This week we will look at the history of design and technology with a focus on ubiquitous and tangible research, products and services. The course literature provides you with a comprehensive overview of some of the history and contemporary practice of interaction design. We expect you to reflect on the general themes contained in this literature.

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2. A simple RFID interface

This week we will build a simple RFID application. We want you to explore three aspects of RFID interactions:

* the form of the tags
* the form of the reader
* the interaction feedback

We want you to explore the possibilities for physical tags in terms of material, shape, colour, weight, etc. and how this relates to a reader and screen-based interface.

The focus of this excersise is to explore the mapping between physical objects, readers and feedback (on screen and with sound). You must avoid designing a complex service and instead work with simple and satisfying experiences with one-to-one mappings. Consider colour, time, sound, weight, iconography, character as starting points for simple relationships.

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3. The conscientious consumer

What kinds of mobile services could be developed to support conscientious behaviour in shopping? RFID and barcodes can easily connect mobile phones with products and shop displays, so how should services be created around this interaction?

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4. Interactions of transactions

This week we want you to re-design the ticketing system for the Oslo sporveien considering the use of RFID cards.

* Study the existing Oslo ticketing systems and interfaces in context. Document the interactions at the buses, trams, T-bane and Oslo S.

* Re-design one of these interfaces to include the use of RFID tickets: how do people buy, top-up, manage, visualise and cancel the various options in the system? What kinds of structure and visual language are required to create satisfying experiences?

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Written by Timo

February 1, 2008 at 1:14 pm