One-week tasks
The course has kicked off with four one-week tasks to introduce ubiquitous computing, tangible interaction, mobile services and design methods. Each task has been designed to cover different methods for research and design. They alternate between conceptual and detail levels: from the macro to the micro.

1. The landscape of tangible interaction
This week we will look at the history of design and technology with a focus on ubiquitous and tangible research, products and services. The course literature provides you with a comprehensive overview of some of the history and contemporary practice of interaction design. We expect you to reflect on the general themes contained in this literature.
2. A simple RFID interface
This week we will build a simple RFID application. We want you to explore three aspects of RFID interactions:
* the form of the tags
* the form of the reader
* the interaction feedback
We want you to explore the possibilities for physical tags in terms of material, shape, colour, weight, etc. and how this relates to a reader and screen-based interface.
The focus of this excersise is to explore the mapping between physical objects, readers and feedback (on screen and with sound). You must avoid designing a complex service and instead work with simple and satisfying experiences with one-to-one mappings. Consider colour, time, sound, weight, iconography, character as starting points for simple relationships.
3. The conscientious consumer
What kinds of mobile services could be developed to support conscientious behaviour in shopping? RFID and barcodes can easily connect mobile phones with products and shop displays, so how should services be created around this interaction?
4. Interactions of transactions
This week we want you to re-design the ticketing system for the Oslo sporveien considering the use of RFID cards.
* Study the existing Oslo ticketing systems and interfaces in context. Document the interactions at the buses, trams, T-bane and Oslo S.
* Re-design one of these interfaces to include the use of RFID tickets: how do people buy, top-up, manage, visualise and cancel the various options in the system? What kinds of structure and visual language are required to create satisfying experiences?
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